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Intel unveils Project Alloy all-in-one virtual reality headset

Intel CEO shows the Project Alloy all-in-one VR headset at IDF.


Intel chief executive Brian Krzanich announced today that the world’s biggest chip maker is working on its own Project Alloy all-in-one virtual reality headset that allows you to explore virtual worlds untethered.

It has compute, graphics, batteries, and sensors so it is all self-contained in one package. You don’t need to connect it to a computer. It has Intel RealSense cameras built into it, sensing the environment so that you won’t run into anything.

Normally, VR headsets such as the Oculus Rift and HTC Vive require you to connect a wire from the headset to the PC. This new headset is bulky, but you don’t need to wire it to anything. It can connect wirelessly, and you can move around an environment, moving from room to room in what Intel calls “room to room tracking.” You can also see your hands inside the virtual world and pick up things.

Krzanich said, “We can take the virtual world into the real world. You can interact with the virtual world. We believe the capabilities Alloy introduces is truly significant.”

There’s no need for additional sensors, controllers, or even the computer, Krzanich said. The project is still in the works, and Krzanich hasn’t said how soon it will ship.

Intel will open source the Project Alloy hardware in the second half of 2017. That means anyone can take the Alloy hardware, combine it with Windows Holographic, and get a product to market, said Brian Krzanich, CEO of Intel, speaking at the Intel Developer Forum in San Francisco.

“This puts the power of virtual reality into the hands of the developer,” Krzanich said.

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