Home / Software & Service News / Cuphead hands-on: My 26 minutes of shame with an old-time cartoon game

Cuphead hands-on: My 26 minutes of shame with an old-time cartoon game

Cuphead


I suck at Cuphead. Let’s get this out of the way. But in my defense, the run-and-gun platformer from Studio MDHR and Microsoft is difficult.

The old-time cartoon style game comes out on September 29 on Windows and the Xbox One, and I got a good preview of the game at the Gamescom event in Cologne, Germany. It turns out that it’s harder than it looks, and that is part of its appeal. While my performance on the captured video below is quite shameful, as I never finished the level, I think it shows quite well why Cuphead is fun and why making hard games that depend on skill is like a lost art.

Maja Moldenhauer, the sole inking artist at Studio MDHR, walked us through a tutorial for Cuphead before letting us loose. It was a bad sign when I took a long time to figure out how to jump off a stone and dash through the air to get over a bigger stone. Moldenhauer said the proper term was “challenging,” not “difficult.” But I quickly put the lie to that terminology.

Go ahead, laugh your heart out at my expense.

Cuphead is a run-and-gun action platformer with hand-drawn art that is inspired by animations from the 1930s. It was inspired by the subversive art of Fleischer Studios, Disney, and others. While Cuphead may remind you of the cup character in Beauty and the Beast, it actually was inspired by a 1936 Japanese propaganda film where a man with a teacup head turns into a tank.

Above: I didn’t get far past this guy in Cuphead.

Image Credit: Studio MDHR/Microsoft

As I started the new level, I talked to Mac on the bridge and then went into the action in the Forest Follies section. This was supposed to be the first of several sections we could play, but I didn’t make it very far. The story sections of the game were deleted, and I was able to go straight to gameplay. Of course, I expect the final game to have a lot more emphasis on gameplay over story, as the designers of the game — Chad and Jared Moldenhauer — are known for that style with their previous game, Super Meat Boy, from 2010.

I could have played a co-op game with another person, and that would have been a good idea as a newbie. But I went straight into it, even after a PR person told me he couldn’t finish a level.

I didn’t realize for quite a long time that you don’t accomplish anything by jumping on top of an enemy, like in the Mario games. Rather, you lose a life. It took me a  reminder as well that you can change the type of shot.

Above: The Forest Follies level in Cuphead.

Image Credit: Studio MDHR/Microsoft

The red bullets spray in several directions at once, while the blue ones go in a straight line. The blue bullets have a longer range, but the red ones are good for a shotgun-style blast.

There are a variety of ways to die unexpectedly. I died by jumping into a bush instead of jumping to a cliff. I think you’ll all agree that at the very end of the video, it was very unfair that I died by jumping into the forest canopy. I think you’ll agree that life isn’t fair, at least in Cuphead. I’ve played the game for a total of 26 minutes, but I figure it might take 1,000 times that for me to complete this game, if my initial 26 minutes of shame are an indicator.

The PC Gaming channel is presented by Intel®‘s Game Dev program.

Click Here For Original Source Of The Article

About Ms. A. C. Kennedy

Ms. A. C. Kennedy
My name is Ms A C Kennedy and I am a Health practitioner and Consultant by day and a serial blogger by night. I luv family, life and learning new things. I especially luv learning how to improve my business. I also luv helping and sharing my information with others. Don't forget to ask me anything!

Check Also

Autonomous delivery drone network set to take flight in Switzerland

Matternet has long used Switzerland as a testing ground for its delivery drone technology, and now it's ramping things up a notch. The company has revealed plans to launch the first permanent autonomous drone delivery network in Switzerland, where its flying robot couriers will shuttle blood and pathology samples between hospital facilities. The trick is the Matternet Station you see above: when a drone lands, the Station locks it into place and swaps out both the battery and the cargo (loaded into boxes by humans, who scan QR codes for access). Stations even have their own mechanisms to manage drone traffic if the skies are busy.

And the automation isn't just for the sake of cleverness -- it might be crucial to saving lives. Company chief Andreas Raptopoulos expects the drone network to transfer medical supplies within 30 minutes, and the reliability of a largely automated system means that hospitals don't have to worry about unpredictable delivery times (particularly on the ground).

Don't expect drones to blanket the skies. Matternet explains that there will only be one or two drones per network, and expansions to Germany and the UK will only happen once it's comfortable with Switzerland. The company got permission to fly over densely populated urban areas in March, if you want a sense of the time scales involved. Still, this is an honest-to-goodness example of a practical drone delivery network, and one performing crucial tasks at that -- this isn't just a nice-to-have luxury. If this network succeeds, it might persuade other countries to at least consider allowing drone networks..

Via: The Verge

Source: Matternet

Leave a Reply

Your email address will not be published. Required fields are marked *

css.php