Home / Software & Service News / At last, we have hands-on gameplay of The Last Guardian

At last, we have hands-on gameplay of The Last Guardian

A boy and the creature Trico are the characters of The Last Guardian.

The Last Guardian has been in development at developer Gen Design and Sony’s Japan Studio for almost a decade, but it’s finally expected to ship on December 6 on the PlayStation 4.

Sony is showing hands-on gameplay at the Tokyo Game Show this week, and we got to play it ahead of time at Sony Interactive headquarters in Foster City, Calif. This Sony exclusive has had huge pent-up demand, as was evidenced by the roar that we heard when Sony re-introduced the game at the Electronic Entertainment Expo in 2015.

In the game, you control a young boy and his giant creature, Trico, which is a cross between a bird and a dog. You have to work together to get through obstacles that could stop either the boy or Trico on their own. The environments are huge, and the graphics of the scenery are pretty.

I have very mixed emotions about this game. I can appreciate how difficult it was to make it, but I also feel like video game technology has passed it by. There are times when you get a close-up view of the boy or Trico, and you’ll find that they’re all pixelated. I wish the developers would have found a way to make both the environments and the characters look good at the same time.

Trico and the boy inside the temple in The Last Guardian.

Above: Trico and the boy inside the temple in The Last Guardian.

Image Credit: Sony

The scene that I played began in some kind of giant abandoned temple. As the boy, I had to maneuver a counterweight to a spot where Trico could use his might force to move a giant gate. Sometimes the boy has to climb up on Trico, who then jumps to a ledge and then moves to the next area.

But there were time when I remembered Trico was just a creature. When we came upon some glass sculptures of some eyes, I found that Trico wouldn’t move past them. So I had to find some rocks and throw them at the eyes, shattering them, so that Trico would move on. In those moments, the gameplay experience is fun, like solving a puzzle.

The Last Guardian

Above: Trico in The Last Guardian

Image Credit: Sony

When I got outside, it was nice to see the contrast between the darkness of the temple interior with the brightness of the vast temple chasm. There, I had to solve more puzzles, pushing obstacles with the boy’s abilities, and then jumping across a giant abyss using Trico. The animations of the boy teetering on the edge of the abyss gave me that sense of vertigo. And at the last second, Trico would rescue the boy. When those hair-raising rescues happen, the music is pounding and stirring.

I enjoyed the outdoor part more than the indoor part, and I hope there’s plenty of variety of gameplay in the rest of the title. And I look forward to seeing more of it.

Here’s 20 minutes of my own hands-on gameplay for The Last Guardian. This is the same gameplay that Sony will show off at the Tokyo Game Show.

Get more stories like this on TwitterFacebook

Click Here For Original Source Of The Article

About Ms. A. C. Kennedy

Ms. A. C. Kennedy
My name is Ms A C Kennedy and I am a Health practitioner and Consultant by day and a serial blogger by night. I luv family, life and learning new things. I especially luv learning how to improve my business. I also luv helping and sharing my information with others. Don't forget to ask me anything!

Check Also

Autonomous delivery drone network set to take flight in Switzerland

Matternet has long used Switzerland as a testing ground for its delivery drone technology, and now it's ramping things up a notch. The company has revealed plans to launch the first permanent autonomous drone delivery network in Switzerland, where its flying robot couriers will shuttle blood and pathology samples between hospital facilities. The trick is the Matternet Station you see above: when a drone lands, the Station locks it into place and swaps out both the battery and the cargo (loaded into boxes by humans, who scan QR codes for access). Stations even have their own mechanisms to manage drone traffic if the skies are busy.

And the automation isn't just for the sake of cleverness -- it might be crucial to saving lives. Company chief Andreas Raptopoulos expects the drone network to transfer medical supplies within 30 minutes, and the reliability of a largely automated system means that hospitals don't have to worry about unpredictable delivery times (particularly on the ground).

Don't expect drones to blanket the skies. Matternet explains that there will only be one or two drones per network, and expansions to Germany and the UK will only happen once it's comfortable with Switzerland. The company got permission to fly over densely populated urban areas in March, if you want a sense of the time scales involved. Still, this is an honest-to-goodness example of a practical drone delivery network, and one performing crucial tasks at that -- this isn't just a nice-to-have luxury. If this network succeeds, it might persuade other countries to at least consider allowing drone networks..

Via: The Verge

Source: Matternet